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- Walkthru for SAM&MAX HIT THE ROAD by G.J.Woeginger
- woe@fmatbds01.tugraz.ac.at
-
- 0 GENERAL REMARKS. "Sam & Max hit the Road" is a Lucasfilm
- adventure game. In the beginning, you can visit five places all over
- the USA, but during the game many new locations will appear on the
- map. In this walkthru I indicate this by "> new location". I
- divided the story into a step by step solution containing five parts.
- There is no need to stick to my sequence as you solve the puzzles.
- There is no need to play the gamesinsidethegame arcade games with the
- exception of the Wakarat at the carnival. Have fun!
-
- 1 GETTING STARTED. In the office, examine the rathole to get your
- money and take the bulb. In front of the house, use Max with the cat.
- In one of the FastFood restaurants, buy the candies. Go to the
- carnival and give your piece of paper to the man at the entrance.
- Talk to the twisted brothers and receive a ticket. You must do the
- following things at the carnival. a Play Wakarat, get a flashlight
- and use the bulb with it. b Take the giant lens nearby the Wakarat.
- c Ride the ConeofTragedy, loose all your junk, go to the lost+found
- and retrieve your items. This brings you a magnet "> Fishing Area".
- d Ride the Tunneloflove, use the flashlight with the walls, and use
- Max with the fuses. Then touch the rightmost statue to open a door.
- Give the candies to the molema "> ball of twine" and get a key. e Go
- to Trixie's car and open it with the key. Get the suit and the
- scorecard for the gulfplace "> Gulfplace". f Pickup the jar with the
- hand of Jesse James and have it opened by one of the waiters in one
- of the FastFood restaurants. g Pickup Bruno's hair near the melted
- iceblock.
-
- 2 FISHING AREA, BALL OF TWINE, GULF PLACE, MYSTERY VORTEX. At the
- fishing area, pickup the bucket of fish. At the Gulfplace, pick up
- the gulfball retriever and then meet the countrysinger. Exchange the
- bucket of gulfballs with the bucket of fish. Play gulf and aim at
- the crocodiles till they form a path accross the water. Free Max and
- get another piece of bigfoothair. Open the door under the glass cage
- and take the snowthing "> Mystery Vortex". At the museum in the Ball
- of Twine, use the ball retriever with the hand and the magnet and use
- this tool in the twine to get the moodring. In the mystery vortex,
- use the mirror to get to a room with three magnets red, blue and
- yellow. The yellow one is one screen to the right. Turn on all
- magnets to produce the color white; this allows you to open the white
- door in the main room the other three doors can also be opened by the
- appropriate combinations of the magnets, but they are useless.
- Behind the white door you find another moleman, and you return him
- his moodring. For this you get an information frog's rock and some
- special powder. In the upsidedown room, pick up the hairs from the
- ice.
-
- 3 FROG'S ROCK, BUMPUSVILLE, JUNGLE INN. In the restaurant at the
- ball of twine, talk to the man and get a twisted crank. Pick up the
- wires and connect them to the binoculars, use the lens from the
- carnival with the binoculars. Look thru it and search for frog's
- rock "> frog's rock". At frog's rock, follow the moleman's
- instructions and use the three hairs and the powder with the rock ">
- Bumpusville". At Bumpusville, pick up the book with the help of the
- gulfball retriever. Read the book and manipulate the robot. Enter
- the virtual reality cabin and get a key. WIth the help of this key
- free Bruno and Trixie "> Jungle Inn". At the jungle inn, talk to the
- actress and receive some pamphlets "> DinoBungee", "> Vegetable
- world".
-
- 4 DINOBUNGEE, VEGETABLE WORLD. In one of the FastFood restaurants,
- pick up the papercup and sent Max to the restroom. Keep the rasp and
- give it to the Bigfoot at the inn. At dinobungee, go to the bungee
- jumping with Max. Use the paper cup withthe ballretriever and get
- some tar. Use Max with the hairy dino and getthe fur. At
- Vegetableworld, pick up the Bumpusvegetable and use it withthe toupet
- at Bumpusville. Return to the inn. Use the tar, the fur and the
- toupet with the suit and wear the suit. You are allowed to join
- theparty. Leave thru the door at the left in the background and get
- rid of the countrysinger. Talk to the chief and learn about the
- secret of the four totempoles.
-
- 5 THE FOUR TOTEMPOLES. To the right of the totempoles, there is an
- exit to the chief's pool. Visit him and talk with him. i For the
- first totempole, pick up the bottle of wine at the party and the tool
- near the freezer with Mr.Bumpus. Go to the ball of twine and have
- the tool bent. Open the wine with the bent tool, and plug the
- snowthing with the cork. Go to the mysteryvortex and fill the
- snowthing at the upsidedown room. ii At the fishing area, use the
- crank with the artificial fish. Enter the fish and take Max with
- you. This brings you to the other side of the ball of twine. Use Max
- to get a long piece of twine, and jump down. At the dinobungee, make
- the left dino open its mouth, use the twine with it, and use Max with
- the twine to get a tooth. iii At Bumpusville, pick up the picture of
- John Muir and take it to Vegetablesworld. Give it to the lady,
- leave, return and receive a pumpkin. iv At Bumpusville, pick up the
- pillow with the green hairtonic. Finally, return to the chief and
- hand him over the snowthing, the tooth, the pumpkin and the pillow.
- You save the race of bigfoots. The adventure ends with another fine
- shooting game.
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