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SAMMAXB.TXT
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1998-03-19
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Walkthru for SAM&MAX HIT THE ROAD by G.J.Woeginger
woe@fmatbds01.tugraz.ac.at
0 GENERAL REMARKS. "Sam & Max hit the Road" is a Lucasfilm
adventure game. In the beginning, you can visit five places all over
the USA, but during the game many new locations will appear on the
map. In this walkthru I indicate this by "> new location". I
divided the story into a step by step solution containing five parts.
There is no need to stick to my sequence as you solve the puzzles.
There is no need to play the gamesinsidethegame arcade games with the
exception of the Wakarat at the carnival. Have fun!
1 GETTING STARTED. In the office, examine the rathole to get your
money and take the bulb. In front of the house, use Max with the cat.
In one of the FastFood restaurants, buy the candies. Go to the
carnival and give your piece of paper to the man at the entrance.
Talk to the twisted brothers and receive a ticket. You must do the
following things at the carnival. a Play Wakarat, get a flashlight
and use the bulb with it. b Take the giant lens nearby the Wakarat.
c Ride the ConeofTragedy, loose all your junk, go to the lost+found
and retrieve your items. This brings you a magnet "> Fishing Area".
d Ride the Tunneloflove, use the flashlight with the walls, and use
Max with the fuses. Then touch the rightmost statue to open a door.
Give the candies to the molema "> ball of twine" and get a key. e Go
to Trixie's car and open it with the key. Get the suit and the
scorecard for the gulfplace "> Gulfplace". f Pickup the jar with the
hand of Jesse James and have it opened by one of the waiters in one
of the FastFood restaurants. g Pickup Bruno's hair near the melted
iceblock.
2 FISHING AREA, BALL OF TWINE, GULF PLACE, MYSTERY VORTEX. At the
fishing area, pickup the bucket of fish. At the Gulfplace, pick up
the gulfball retriever and then meet the countrysinger. Exchange the
bucket of gulfballs with the bucket of fish. Play gulf and aim at
the crocodiles till they form a path accross the water. Free Max and
get another piece of bigfoothair. Open the door under the glass cage
and take the snowthing "> Mystery Vortex". At the museum in the Ball
of Twine, use the ball retriever with the hand and the magnet and use
this tool in the twine to get the moodring. In the mystery vortex,
use the mirror to get to a room with three magnets red, blue and
yellow. The yellow one is one screen to the right. Turn on all
magnets to produce the color white; this allows you to open the white
door in the main room the other three doors can also be opened by the
appropriate combinations of the magnets, but they are useless.
Behind the white door you find another moleman, and you return him
his moodring. For this you get an information frog's rock and some
special powder. In the upsidedown room, pick up the hairs from the
ice.
3 FROG'S ROCK, BUMPUSVILLE, JUNGLE INN. In the restaurant at the
ball of twine, talk to the man and get a twisted crank. Pick up the
wires and connect them to the binoculars, use the lens from the
carnival with the binoculars. Look thru it and search for frog's
rock "> frog's rock". At frog's rock, follow the moleman's
instructions and use the three hairs and the powder with the rock ">
Bumpusville". At Bumpusville, pick up the book with the help of the
gulfball retriever. Read the book and manipulate the robot. Enter
the virtual reality cabin and get a key. WIth the help of this key
free Bruno and Trixie "> Jungle Inn". At the jungle inn, talk to the
actress and receive some pamphlets "> DinoBungee", "> Vegetable
world".
4 DINOBUNGEE, VEGETABLE WORLD. In one of the FastFood restaurants,
pick up the papercup and sent Max to the restroom. Keep the rasp and
give it to the Bigfoot at the inn. At dinobungee, go to the bungee
jumping with Max. Use the paper cup withthe ballretriever and get
some tar. Use Max with the hairy dino and getthe fur. At
Vegetableworld, pick up the Bumpusvegetable and use it withthe toupet
at Bumpusville. Return to the inn. Use the tar, the fur and the
toupet with the suit and wear the suit. You are allowed to join
theparty. Leave thru the door at the left in the background and get
rid of the countrysinger. Talk to the chief and learn about the
secret of the four totempoles.
5 THE FOUR TOTEMPOLES. To the right of the totempoles, there is an
exit to the chief's pool. Visit him and talk with him. i For the
first totempole, pick up the bottle of wine at the party and the tool
near the freezer with Mr.Bumpus. Go to the ball of twine and have
the tool bent. Open the wine with the bent tool, and plug the
snowthing with the cork. Go to the mysteryvortex and fill the
snowthing at the upsidedown room. ii At the fishing area, use the
crank with the artificial fish. Enter the fish and take Max with
you. This brings you to the other side of the ball of twine. Use Max
to get a long piece of twine, and jump down. At the dinobungee, make
the left dino open its mouth, use the twine with it, and use Max with
the twine to get a tooth. iii At Bumpusville, pick up the picture of
John Muir and take it to Vegetablesworld. Give it to the lady,
leave, return and receive a pumpkin. iv At Bumpusville, pick up the
pillow with the green hairtonic. Finally, return to the chief and
hand him over the snowthing, the tooth, the pumpkin and the pillow.
You save the race of bigfoots. The adventure ends with another fine
shooting game.